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Ultimate Belt Loop and
Sports Pin
Requirements
Belt Loop
Complete
these three requirements:
Explain
the rules of ultimate to your leader or adult partner.
Spend at
least 30 minutes practicing ultimate skills.
Participate in an ultimate game.
Sports Pin
Earn the
Ultimate belt loop, and complete five of the following requirements:
Compete
in a pack or community ultimate tournament.
Demonstrate effective pivoting while throwing. Use the following throwing
styles: backhand pass, sidearm pass, and upside-down pass.
Demonstrate skill in the following catching techniques: one-handed,
clapping, and sandwich.
Spend a
total of 90 minutes in practice developing individual defensive skills for
the positions of marker and defender. Keep track of your time on a chart.
Explain
the flight dynamics of the ultimate disk. Draw a diagram if needed.
Accurately lay out an ultimate playing field, including end zones.
Play five
games of ultimate.
Participate in an ultimate skills development clinic.
Explain
the history of ultimate and how it became a sport.
Rules for Ultimate
Ultimate in Ten Simple Rules
Steve
Courlang, UPA Juniors Director
Copyright (c)
Ultimate Players Association, 1993
The Field
-- A rectangular shape with end zones at each end. A regulation field is 70
yards by 40 yards, with end zones 25 yards deep.
Initiate
Play -- Each point begins with both teams lining up on the front of
their respective end zone line. The defense throws ("pulls") the disc to the
offense. A regulation game has seven players per team.
Scoring
-- Each time the offense completes a pass in the defense's end zone, the
offense scores a point. Play is initiated after each score.
Movement
of the Disc -- The disc may be advanced in any direction by completing a
pass to a teammate. Players may not run with the disc. The person with the
disc ("thrower") has ten seconds to throw the disc. The defender guarding
the thrower ("marker") counts out the stall count.
Change of
possession -- When a pass in not completed (e.g. out of bounds, drop,
block, interception), the defense immediately takes possession of the disc
and becomes the offense.
Substitutions -- Players not in the game may replace players in the game
after a score and during an injury timeout.
Non-contact -- No physical contact is allowed between players. Picks and
screens are also prohibited. A foul occurs when contact is made.
Fouls
-- When a player initiates contact on another player a foul occurs. When a
foul disrupts possession, the play resumes as if the possession was
retained. If the player committing the foul disagrees with the foul call,
the play is redone.
Self-Refereeing -- Players are responsible for their own foul and line
calls. Players resolve their own disputes.
Spirit of
the Game -- Ultimate stresses sportsmanship and fair play. Competitive
play is encouraged, but never at the expense of respect between players,
adherence to the rules, and the basic joy of play.